PSN Thursday: The time for Trine

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Tags: psn, psn-store, psn-thursday, trine

After a “
Choose your platform to view the corresponding release list:
|
![]() |
(Note: Continue past the break to view both release lists.)
Tags: psn, psn-store, psn-thursday, trine
A recent interview by Eurogamer with EA Partners boss David DeMartini offers some good perspective on the actual state of Respawn Entertainment .
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One of these box arts is not like the other.
Game: Heroes Over Europe Publisher/Developer: Ubisoft / Transmission Games Genre: Flight Simulation Verdict: One of the most average games ever created Pros: Authentic styling and artwork, respectful of its subject matter, some good ideas, solid graphics Cons: Baffling design decisions, poor execution of ideas, repetitive missions and gameplay, unforgiving Heroes Over Europe is not a bad game, exactly – it’s just not a very good one. It commits one of the greatest gaming sins around: it’s instantly forgettable. Neither good enough to recommend itself, nor bad enough to sear itself into the memory, it occupies the middle ground of mediocrity. It’s fifty percent of average, three stars of normal. It’s like playing beige. One of Newton’s laws of motion states that, “for every action, there is an equal and opposite reaction.” Perhaps Transmission Games are huge fans of Newton’s work, as they have liberally applied this policy to every in-game feature. For every good idea in it, there’s an equally baffling one to not only negate it, but drag the game back down into obscurity. Take the “Ace Kill” feature, for example – by tracking an enemy plane for a few seconds, you can build a gauge around your targeting reticule. When the gauge is over half full, you can trigger slow-mo, and target key points on the enemy plane for a one-hit kill. Sounds great, right? Well, it isn’t. Simply put, it’s as useful as a chocolate teapot. Tracking planes to build the Ace Kill gauge is so fiddly (especially on the harder difficulties) that it’s actually quicker just to use guns, especially because you can’t shoot and build the gauge – just one or the other. As a result, a far more useful feature is the red “bead” that shows you how far to aim ahead of moving planes, allowing you to gun them down without too much fuss. The only exception is when playing on harder difficulties, as the enemy fighters are more adept in their aerial combat, and are also tougher – so if you get a chance for an Ace Kill, you should take it. Objective markers are another source of invective. A flashing red and yellow marker denotes your primary objective, while hollow yellow markers form a doctor’s waiting room worth of targets to be dispatched. If you have a single objective, then most of the time this is fine, and holding down RB will cleverly switch the camera to show your plane relative to the objective. However, having a single objective is rarer than a bacon sandwich in a synagogue – multiple objectives are constant throughout. Here, Heroes Over Europe hamstrings you again: you aren’t free to cycle between objectives to highlight the one you want. You are given the markers in a preordained manner – which is unfortunate, given that the omniscient god of objective marking can’t prioritize properly. This means that the markers are often a confusing distraction, leaving you to hunt out the correct objectives manually, while free-wheeling through the sky like a drunken base-jumper with an inner ear infection.