D3 Publisher: Puzzle Quest 2 won’t have Galactrix’s load time issues



As exciting as the prospect of Puzzle Quest in Space might have been, the excitement offered by Galactrix was completely derailed by the game’s outrageously lengthy load times. However, in a recent interview with Kotaku, D3 Publisher’s Michael Cerven claimed that the recently announced Puzzle Quest 2 won’t be plagued by the frequent intermissions, as developer Infinite Interactive “rebuilt the DS engine from the ground up to be fast and perform smoothly with very quick load times as opposed to retrofitting the lead SKU code for the DS.”

If Cerven’s claims are true, we suppose this is good news for the impatient puzzle-solvers out there. However, we got so much stuff done during Galactrix’s near-constant loading screens. We even learned to speak Esperanto! Ĉi tiu estas rakonto pri videoludoj!

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This entry was posted on Tuesday, December 1st, 2009 at 20:40 and is filed under Gaming.
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Alan Wake wanders into ‘WAR,’ a Poets of the Fall music video

We speculated that the live-action Alan Wake teaser that surfaced last week was promoting a new commercial or web short. It turned out to be a slick music video for ” WAR ,” a song by Finnish rock band Poets of the Fall — and one of the licensed tracks to feature in Remedy’s atmospheric action game.

Haruhi Suzumiya illustrations ~ Spring and Summer

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Pachter predicts ’solid’ holiday for GameStop, industry sales ‘rebound’ in 2010

In a recent sales projection sent to Joystiq centering around GameStop, everyone’s favorite games analyst, Michael Pachter , offered some viewpoints on December sales for GameStop , taking care to also paint his own portrait on industry sales as a whole for 2010. He points to Modern Warfare 2 and hardware sales (thanks, price drops !) as top earners for GameStop

Gamasutra examines Gamerscore and game completion statistics

In a new feature, Gamasutra looks at Xbox 360 Gamerscore and game completion statistics in search of a reason why some players stop playing games in their library. According to the feature, a game’s overall difficulty is the biggest culprit from discouraging players from completing a game

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